Last updated on 30 August 2024
How many times have we seen students struggle to memorize a notion that has been repeated many times in class? Memory, a complex faculty, requires stimulation and training.
What if an innovative pedagogical game could help you and your students meet this challenge? This is the bet of Eleph'Ant, an ingenious solution in the form of a game designed by the Créadop company to facilitate the assimilation of the concepts of the CP to the 6th.
Imagine your students revising the multiplication tables or grammar through playful and interactive challenges. With Eleph’Ant, memorisation involves play, collective emulation and gratification. Progress is valued to encourage perseverance. Discovery.

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An original pedagogical tool to facilitate the anchoring of school knowledge
The initial idea, put forward by Frédérique Saint-Martin and Hubert Pernot du Breuil at the origin of the project, was simple but dreadfully effective: transform revisions into a playful and interactive experience, which stimulates memory in a natural and sustainable way. No more tedious learning and hours spent reciting lessons, with Eleph’Ant, the student learns with fun.
A hybrid concept combining board game and digital application
Eleph’Ant is actually a hybrid game, cleverly combining physical and digital elements. It offers a learning experience both in the classroom and at home.
The physical game board and cards allow for concrete interaction, manipulation while the mobile app brings a playful and stimulating digital dimension as well as follow-up of learning at home.
The creators have designed a very coherent ecosystem so that everyone can seize this playful method of memorisation. Children, families and …teachers. It is made up of three main elements: A physical game with maps, an app and an online digital platform to manage the whole.

A box with the appearance of a real board game
At the heart of the Eleph’Ant experience is a physical box that looks like a real board game. Designed to be both robust and attractive, it comes in the form of a colourful box with the image of the game’s mascot, a friendly, mischievous-looking elephant.
Inside, we discover memory cards, organised in several thematic packs. Each pack corresponds to a subject and a school level to cover most of the concepts of the programme. The bulk of the school curriculum is grouped through 330 revision maps per cycle.
You also have the possibility to create your own maps on the same principle, on the one hand the questions, on the other hand the answers.

A fragmented and spaced method of memorization
The cards are stored in boxes that help children organize and progress. This is the core of the method used by Créadop. A fragmented, repeated and spaced method of memorization.
The first box is dedicated to daily revisions, the next to weekly revisions, and the third and fourth boxes are dedicated to increasingly spaced revisions, aiming for a monthly frequency. Thus, the cards follow a structured and effective revision programme, disappearing only once assimilated. Malin.
In class, students can manipulate physical maps in interactive sessions with one box per student or one for two. The teacher can also use it to interact with their students.
A digital application to extend learning at home
At home, the digital application takes over to allow students to continue to revise at their own pace, independently. They can access dematerialised cards at any time, via a computer or smartphone, to train according to their needs and objectives.
In particular, the mobile application offers motivating features, such as levels to unlock, or a rewards system. Enough to keep students engaged over the long term.

A platform giving teachers the keys to personalize content
Finally, an online platform makes it very easy to manage the implementation of Eleph’ant in one class or in several within a school.
Above all, it allows teachers to easily create their own personalized maps, adapted to their pedagogical progress and the specificities of their class. They can thus make tailor-made packs, freely combining texts and images, to address for example a delicate grammar point or a complex notion.
If the physical tool is installed in class for individualized tracking, they can also print their personalized maps created in this way.

A 2-in-1 platform!
Not only can this platform help you schedule your review program, week after week. You can also use it as a revision application: All you have to do is display the application on the BIT and you can organise collective reviews with your entire class. This allows you to take control of the method without equipping your students with individual tools.
A tool to finely monitor students' progress
If you teamz all or part of your individual tool class, cEleph’Ant’s digital platform offers valuable tools for monitoring and analysing students’ progress equipped.
Thanks to the data collected, the teacher can monitor each learner’s progress in real time, fine-tune their strengths and shortcomings, and thus continuously adapt their teaching strategies.
The secrets of the Eleph’Ant method for boosting memory
The secret of the method? The clever combination of several scientifically proven levers to boost memory. Everything is designed to ensure that students are involved in their learning and thus develop effective long-term memory strategies.

Eleph’Ant stimulates memory in an original way by combining several levers:
Spaced repetition: memory cards are organized into optimized revision sequences, which exploit the principle of spaced repetition. Concretely, the concepts are revised at regular and increasing intervals (after 1 day, 3 days, 7 days, etc.), to promote their anchoring in long-term memory.
Active commitment: Unlike traditional, often passive, review sheets, Eleph’Ant relies on the active engagement of the child. Physical cards promote manipulation, sorting, categorisation … On the digital platform, students are also involved in their learning. with the manipulation of digital maps, sorting these cards, and levels to unlock … …
Immediate feedback: One of Eleph’Ant’s strengths is instant and personalized feedback. With each interaction with a card (physical or digital), the student receives immediate feedback on their response (I know well, I almost know, I don't know. don't know again) .
Emotional anchoring: We know that emotions play a key role in memorization processes. Eleph’Ant uses this lever astutely. The cards are designed to generate positive emotions: curiosity, surprise, amusement …Not to mention rewards for effort and regularity.
The originality of the game is that it has been able to transform these scientific principles into a concrete educational tool., easy to handle, and suitable for all levels of education.
Eleph’Ant is a comprehensive and innovative tool that integrates seamlessly with classroom practices and offers a multitude of educational opportunities. The content is of high quality. As for the …ils students, they will love to learn by playing.
Créadop who designed this memory game offers the game for purchase in the form of kits. Each of them includes a revision box of four boxes and several hundred of them. flashcards.
The cost ofEleph'ant ? Adapted to your budgets and needs.
- Subscription to the platform: 70€ per teacher per year
- Subscription to the application: 6€ per student per year
- The kit: 59€ with degressivity for purchases of several games.
Schools wishing to equip one or more classes can ask Créadop for a personalized quote according to their needs.
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For 3 years, Créadop has been developing and co-building long-term memory tools with beta-testing teachers. 70 classes participated in the testing laboratories, with the physical tool KIt Eleph’Ant and online via the management platform.
Today, CréaDop takes another step forward with the official launch of their brand new digital offer for the 2024/2025 school year.
To celebrate the start of the new school year, Eleph’ant is offering a free test until 30 September. Don't miss this opportunity.
Go to www.creadop.com for more information.